Silent aim via WriteProcessMemory, full ESP, no recoil, bhop โ and a streamproof overlay that disappears the moment OBS starts recording.
Writes directly to the player struct โ your crosshair stays still, the bullet doesn't. Max distance and FOV size are sliders, no hardcoded limit.
Box, skeleton, health bar, snap-lines. Separate RGB colours for visible vs occluded targets. All toggleable live.
Writes the weapon's recoil accumulator to zero every frame. Toggle on/off during play without restarting the cheat.
Binds to any key you choose. Sends jump input at the right tick โ no scripting engine, no kernel hook, clean usermode.
WDA_EXCLUDEFROMCAPTURE on the overlay window โ invisible to OBS, NVIDIA Share, and any DirectX capture. Visible to you, invisible to recordings.
Every setting โ ESP colours, aim sliders, keybinds โ persists to a local JSON config and reloads automatically on next launch.
| AC target | Rob Run usermode AC |
|---|---|
| Aim method | WriteProcessMemory โ direct struct write, no input simulation |
| ESP method | ReadProcessMemory + ImGui DX11 overlay |
| Streamproof | Yes โ WDA_EXCLUDEFROMCAPTURE |
| Config persistence | Yes โ JSON, automatic on launch/close |
| Silent aim | Yes |
| No recoil | Yes |
| BHop | Yes โ custom keybind |
| Team check | Yes โ toggle, skips teammates |
| Knocked filter | Yes โ skip knocked targets toggle |
| Overlay overhead | <1.2ms per frame |
| Update delivery | Automatic via loader โ manifest-checked on every launch |
| HWID lock | First launch. Reset self-serve for 200 kr. |
Monthly from 200 kr. Lifetime at 560 kr. Same features across all tiers.