Operational ยท v1.8

FiveM External.
Read-only. Always.

Fully RPM-only. BattlEye and FiveM's own detection surface get nothing โ€” no write signature, no kernel hook. Full ESP from one side of the city to the other.

Feature overview
Player ESP
Box + HP
Vehicle ESP
Box + name
Aimbot
SendInput
Streamproof
WDA_EFC

What's in the build

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Player ESP

Box, health bar, armour bar, name tag, distance. Toggleable per element. Colour-coded by team or by distance.

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Vehicle ESP

Box + vehicle model name on every spawned vehicle in range. Know what's rolling before it rounds the corner.

๐ŸŽฏ

Soft Aimbot

SendInput only โ€” moves your mouse toward the nearest target. Fully configurable FOV and smooth factor. Zero write footprint.

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BattlEye-Aware

No code injection, no kernel driver, no WPM. Everything is read-only RPM โ€” a surface that BattlEye and FiveM's own scanner have nothing to flag.

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Streamproof

WDA_EXCLUDEFROMCAPTURE on the DX11 overlay โ€” disappears from OBS, NVIDIA Share and any desktop-capture tool.

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Config Save

ESP colours, aim sliders, toggles โ€” all written to a local config on close and re-read on launch.

Technical spec

AC targetBattlEye ยท FiveM built-in scanner
Aim methodSendInput โ€” no process writes, pure input simulation
ESP methodReadProcessMemory + ImGui DX11 overlay
WriteProcessMemoryNever used
StreamproofYes โ€” WDA_EXCLUDEFROMCAPTURE
Config persistenceYes โ€” JSON, automatic on launch/close
Vehicle ESPYes
Silent aimNo โ€” read-only constraint
No recoilNo โ€” read-only constraint
Update cadencePer FiveM build โ€” offsets rescanned on every game update
Overlay overhead<1.2ms per frame
HWID lockFirst launch. Reset self-serve for 200 kr.

210 kr/month.

No lifetime tier โ€” offsets move with every FiveM build. Monthly only keeps you on a fresh build every 30 days.